Introduction to Pro/ENGINEER v.18
James S. Burns, Ph.D. and Philip C. Strong
Copyright 1996-1997 SDSU
Introduction
This self-paced tutorial is modeled on portions of the
book titled "Inside ProENGINEER" by James Utz and W. Robert
Cox (Onword Press). Typical time required to complete the tutorial
is 1-2 hours. READ the instructions CAREFULLY during the exercise,
especially the part about saving your work. Pro/ENGINEER is a feature
based, parametric solid modeling program. As such, it's use is significantly
different from conventional drafting programs. In conventional drafting
(either manual or computer assisted), various views of a part are
created in an attempt to describe the geometry. Each view incorporates
aspects of various features (surfaces, cuts, radii, holes, protrusions)
but the features are not individually defined. In feature based modeling,
each feature is individually described then integrated into the part.
The other significant aspect of conventional drafting is that the
part geometry is defined by the drawing. If it is desired to change
the size, shape, or location of a feature, the physical lines on the
drawing must be changed (in each affected view) then associated dimensions
are updated. When using parametric modeling, the features are driven
by the dimensions (parameters). To modify the diameter of a hole,
the hole diameter parameter value is changed. This automatically modifies
the feature wherever it occurs - drawing views, assemblies,
etc. Another unique attribute of Pro/ENGINEER is that it is a solid
modeling program. The design procedure is to create a model, view
it, assemble parts as required, then generate any drawings which are
required. It should be noted that for many uses of Pro/E, complete
drawings are never created. A typical design cycle for a molded plastic
part might consist of the creation of a solid model, export of an
SLA file to a rapid prototyping system (stereolithography, etc.),
use of the SLA part in hands-on verification of fit, form, and function,
and then export of an IGES file to the molder or toolmaker. A toolmaker
will then use the IGES file to program the NC machines which will
directly create the mold for the parts. In many such design cycles,
the only print created will be an inspection drawing with critical
and envelope dimensions shown.
This tutorial is designed to introduce you to several
of the basic features of Pro/E by creating a model of a car body.
You will create a datum system, extrude a solid shape, add edge rounds,
form a shell, and cut out the windows and wheel openings. Although
there are no prerequisites, some familiarity with PC's and the Windows
operating system is helpful.
Login Insructions
Room E 301
login New X session.
select Kahuna.
enter password.
When your CDE window pops upopen a new terminal and,
with a Kahuna prompt displayed, enter
/usr/local/bin/pro18.
You are now in Pro/E.
Remember, files are saved in your account directory.
Room E 101A
Turn on the computer and monitor. After the machine
boots, there will be a message telling you to press CONTROL-ALT-DEL
to log on. After you press these keys, the next prompt will be for
a user name and password. Consult the instructor for the current info.
Login will bring you to an introduction screen. Pro/E will use a default
directory for storing your part files if you do not specify another
one. During the semester, many files are generated and purged, so
save your files on your own floppy if possible. Next use the "PRO_E
v.18" icon to start Pro/ENGINEER. The Pro-E icon is located under
the PTC program group which is under PROGRAM MANAGER.
After Pro-E starts, switch to your personal directory
(on a floppy). Under the MAIN menu click on Misc then Change Dir.
There will be a prompt on the command line at the bottom of the screen
to Enter NEW DIRECTORY name: - enter the path of your personal directory
- something like a:\ will put files onto your floppy. A message should
appear "Successfully changed to (your directory)". Entering
a ? will allow you to browse for a new path.
We are now ready to start a part. First though, note
that throughout the tutorial intended menu command choices will be
represented by the capitalized names of the menu choices you should
use all separated by hyphens. Thus, under the menu Main and then Mode,
the two commands Part-Create should be clicked with the mouse one
after the other to start your new part. A prompt to name the part
will appear in the message window at the bottom of the screen. Type
in a part name and press Enter (simply pressing Enter will accept
the default part name).
After starting a part, saving it is a good idea. Under
MAIN click DBMS then Save. A prompt will appear in the message window
to enter the file name to save. Your current file name will be the
default. Press Enter to accept the default. Frequent file saving is
recommended - after each successful feature creation is a good idea
in the beginning. This will allow you to recover your previous work
if you encounter a major problem and have to bail out when creating
the next feature.

Figure 1
The next step is to create a datum system in three dimensional
space. Under Mode- Part-Retrieve type in a part name and then select
Feature-Create-Datum-Plane-Default. The screen will show three orthogonally
intersecting planes called Datum. These are features of your design
that anchor it in the program's working space.
We will now start to create features of a part by choosing
a sketching plane and reference plane. Under MODE-PART-FEATURE-FEAT
select Create-Solid-Protrusion-Extrude-Solid-Done (Extrude and Solid
are default highlighted selections). The next menu will be ATTRIBUTES
with the choice of One Side or Both Sides. Select One Side then Done.
The SETUP SK PLN menu will appear. Select Setup New-Plane-Pick then
click on the part window on the tag "DTM2". A red arrow
will appear on the screen to show the direction of next feature creation
and the DIRECTION menu will come up with the choices Flip or Okay
- pick Okay. The next step is to establish a reference plane to orient
the sketching plane. Under SKET VIEW select top then on the screen
click on the tag "DTM3". The datum screen will now be replaced
with the Sketcher screen. Sketcher is where the 2 dimensional outline
of a feature is drawn and dimensioned. The outline is then extruded
(or revolved, or swept, or blended) to form a 3-dimensional solid.
It's now time to sketch the outline of the shape which will then be
extruded to form the car body.
The default menu choice in Sketcher is Mouse Sketch.
Place the cursor at the intersection of the datum planes in the center
of the screen and click the left mouse button. Sketch the outline
as shown, using the left mouse button to end each line segment. Click
the center button to stop drawing lines. If you wish to delete any
segments, click the right button to stop drawing lines, choose Delete
under SKETCHER, and click on any segments that you wish to remove.
When finished deleting, choose Sketch under SKETCHER to resume Mouse
Sketch mode.
Figure
2
Figure 3
When the outline sketch is completed it must be attached
to the datum system and dimensioned. The first step is alignment.
Under SKETCHER select Alignment. You will align the left end of the
body to DTM1 and the bottom edge to DTM3. Click twice on the line
segment that forms the left end of the car. The word ALIGNED should
appear in the message window at the bottom of the screen. If you were
successful (and I really hope that you were), proceed to align the
bottom segment to DTM3 by clicking where shown in Figure 3. If not,
keep trying to click on the coorect line segment. The sketch should
now be "attached" to the reference datum system. All the
dimensional parameters may now be added. Under SKETCHER select Dimension.
For simplicity, all dimensions will be referenced to the datum system
and intersection points in this sketch. First place the vertical dimensions.
Begin by left clicking on the datum line (shown as(1)) then left click
on the first intersection (shown as (2)). To place the dimension,
position the cursor where shown (3) then click the center mouse
button. Dimension lines will be drawn and the symbol sd2 will be shown
instead of a numerical dimension. Don't worry about the value of the
dimensions, they will be modified after Regeneration in which the
computer redraws the part model. Continue to place all the dimensions
as shown.
After all the dimensions are placed it's time to perform
the first Regeneration. During Regeneration the program analyses the
sketched view, alignments, and dimensions to determine if the sketch
is properly constrained. A properly constrained sketch is one where
there are sufficient (but not too many) dimensions and alignments
to define the geometry of the sketch and to locate the sketch to the
existing part. In this case, the existing part is the datum system.
(Note: This means that the sketched feature is a child of the
datum system and the datum system is a parent of this sketched
feature. Although we will address these relationships only briefly
here, they are a very important factor when designing with Pro/E.)
To Regenerate, select Regenerate under SKETCHER.

Figure 4
If you have followed the instructions carefully the
message "Regeneration completed successfully." will appear
in the message window, the sketch will look as shown with the dimension
codes replaced with numerical values, and the command Modify highlighted
under the SKETCHER menu. This is a Good Thing. The other possibility
is that the message "Regeneration failed..." with some explanatory
text appears. This is a Bad Thing and must be corrected before the
program will let you proceed. Failure to Regenerate may be the most
common and frustrating problem encountered by beginning Pro/E users.
Often the problem is simple - for instance finding and fixing an omitted
or double dimension. Other problems may be so obscure that the only
recourse is to exit SKETCHER (Quit-...) and redo the sketch. All I'll
say here is good luck and do what you have to to successfully Regenerate.
If you must exit SKETCHER, you'll usually come out at the point where
the datum planes have been created and then select Create-Solid-Protrusion....

Figure 5
As indicated earlier, after successful Regeneration
the default menu selection will be Modify. Regeneration is always
a two (minimum) step process - define geometry then modify values.
Select a dimension by left clicking. The dimension will change color
from yellow to red and the prompt "Enter a new value:" will
appear in the message window. Type in the new value (see figure) and
press Enter. The modified value will show in white. After modifying
all the dimensions, Regenerate again. If the successful Regeneration
message appears (it should), select Done in the menu box directly
under the SKETCHER menu box. The SPEC TO menu will appear - select
Blind-Done. In the message window will be a prompt to enter depth.
From the keyboard input 2 then under FEATURE EDIT select Done. The
message window will say "PROTRUSION has been created successfully."
To see the part in three dimensions, select View under MAIN then Default
under ORIENTATION. Congratulations! You are now a Solid Modeler!
Okay, enough admiring your work. It's time to round
the sharp edges. Again, for simplicity this will be done in several
steps. The first edges to be rounded are the intersections of the
hood with the windshield and the trunk with the rear window. Under
FEATURE-FEAT select Create-Solid-Round-SIMPLE-DONE-CONSTANT-EDGE CHAIN-DONE-PICK
-one by one-DONE then under RADIUS VAL select Enter. The prompt will
appear in the message window to "Enter RADIUS". Input a
value of .12 then press Enter. Now, round the front and rear edges
of the roof. Use a value of .15 here. On your own, round the front
edge of the hood and the rear edge of the trunk to .25. The last edges
to be rounded are the left and right top edges. Enter a value of .25
to complete the rounding. Note that sometimes the value you may choose
for a round is forbidden by some of the choices already made for other
features. Also, dimensioning to a feature location where a round becomes
tangent or merges into some other feature is very bad practice. Find
another location for that dimension.
At this point we'll investigate one of the most fun
options - the Spin command. Spin allows you to use the mouse to spin
your model on the screen in three dimensions. Under MAIN select View-Orientation-Spin
then position the cursor in the center of the model and click the
center mouse button. Movement of the mouse will now spin the model
in various directions. Experiment with different movements to find
out how to control the orientation. (Note: if the cursor is moved
out of the active window, spinning will stop but Spin is still active.)
To cancel Spin, insure that the cursor is positioned inside the active
window and click the middle mouse button again. When you are finished
using Spin, leave the model with the bottom surface visible.
The next command -Shell- is very powerful. Shell allows
you to remove the inside of almost any shape that you have created,
leaving a constant-thickness wall. Under FEATURE-FEAT; select Create-Solid-Shell-pick
(now select the bottom surface of the car shape with the mouse. This
may require you to rotate the part to select that surface) -done select-pick-remove-done
select-done refs. Now enter the thickness. Input .12 then Done. If
you're not impressed with Pro/E at this point, then I don't know what
will impress you. If you want, now is a good time to Spin the model
again. The menu items to choose are View under MAIN then Orientation-Spin.
Well, your model is looking better all the time. Let's
cut some more of it away. The Cut command is one of the most versatile
in Pro/E and will be used three times to complete your model. The
first cut we'll make is for the wheel wells. Choose View-Default to
orient the part then under FEAT select Create-Solid-Cut-Extrude-Solid-Done.
In the next set of menus select One Side-Done and use defaults. Select
the tag for DTM2 for the sketching plane. The red arrow (direction
of feature creation) on the screen should point "into" the
model - if it does not, select Flip. When the arrow is pointing into
the model select Okay. When prompted for a reference plane select
Top and pick on the tag DTM3. Here we are, back in Sketcher.

Figure 6
As before, the default in Sketcher is Mouse Sketch.
The last time we drew straight lines - let's try some circles. In
Mouse Sketch, the center button automatically draw's circles. Place
the cursor at the center of the first wheel well (see fig.) and click
the center mouse button once. This will place the center of the circle.
Start moving the mouse and you will drag the diameter of the circle.
Clicking the center button a second time will set the diameter. Place
two circles, located as shown in the figure. Try to be as accurate
as possible - this will allow you to utilize the assumptions in Sketcher.
Although assumptions may be confusing at times, they can be very helpful.
In this case, if the two circles are drawn the same size (use the
grid marks as an aid) then only one will need a diameter dimension.
After the circles are drawn, align them to the bottom of the car.
Select Alignment then click twice on the crosshairs at the center
of each circle. After each pair of clicks the word ALIGNED should
appear in the message window. The aligning has taken care of the vertical
location of the wheel wells. To locate the wheel cut-outs in the horizontal
direction select Dimension. Again, for simplicity we will dimension
to the datum plane. Click once on the center mark of each circle,
once on datum 1, then place the dimension using the center mouse button.
To dimension the diameter of the circle, left click twice on
the perimeter of the circle (clicking once on a circle produces a
radial dimension, two clicks produces a diameter). After double clicking
on the circle use the center mouse button to place the dimension.

Figure 7
All dimensioned and aligned? Select Regenerate. If Regeneration
is successful, modify the dimensions as shown then Regenerate again.
If Regeneration fails, see previous comments regarding Failure to
Regenerate. After successful Regeneration, modifying of dimensions,
and Regeneration again select Done. An arrow will appear along with
a prompt indicating that arrow points toward area to be removed. The
arrow should point "inside" the wheel - if it doesn't, select
Flip. When the arrow is pointing into the circle, select Okay. Since
this cut will extend the complete width of the body, select Thru All
under SPEC TO then Done-Done. Save the model, then Spin if desired.
When finished spinning, select View-Default.
Next step is cutting out the windshield and rear window.
Under FEAT select Create-Solid-Cut-Extrude-Solid-Done-One Side-Done
then pick on the tag DTM1. The arrow for feature creation should point
into the model - if not, Flip the arrow - then select Okay. For the
horizontal reference plane select Top then pick on the tag DTM3. You
are now back in Sketcher mode.

Figure 8
Using the left mouse button, sketch the box as shown.
Select Dimension then dimension as shown. Regenerate, modify dimensions,
and regenerate again.
We will now add the corner radii using the fillet command.
Select Sketch-Arc-Fillet then pick the top horizontal line and the
left vertical line approximately where shown. (Note: The distance
from the corner that the fillet selection point is picked will determine
how large the fillet is initially drawn. If all points are picked
the same distance from their respective corners, all the fillets will
be drawn the same size and only one will need to be dimensioned.)

Figure 9
Pick points to create the other three fillets then select
Dimension and dimension one fillet (remember, single click on an arc
to create a radial dimension). Note that dimnsions establish themselves
relative to fillet centers. Regenerate, Modify the arc dimension
to .05, Regenerate then Done. The arrow for material removal direction
should point into the window - if not, Flip - then select Okay. Under
SPEC TO select Thru All-Done-Done. The front and rear windows are
now done - select View-Spin to rotate the model, select Default when
finished admiring.
The last cut for this model will create side windows.
Under FEAT select Create-Solid-Cut-Extrude-Solid-Done-One Side-Done
then pick on the tag DTM2. The arrow for feature creation should point
into the model - if not, Flip the arrow - then select Okay. For the
horizontal reference plane select Top then pick on the tag DTM3.

Figure 10
Sketch as shown - try to make the angled front and rear
lines as parallel as possible to the model edges. Dimension as shown,
Regenerate, Modify dimensions, and Regenerate.

Figure 11
Add the corner fillets using Sketch-Arc-Fillet. As these
lines meet at different angles it may be very difficult to create
equal arcs. Because of this, dimension all four of the fillets as
shown. Regenerate, Modify, and Regenerate. Verify that the arrow points
inside the window then select Okay. To complete the Cut, Select Thru
All-Done-Done.
For a final touch, let's view a shaded model. Under
Main select Environment. Under Environment, click on Disp DtmPln and
Disp Axes to turn off these options (the check marks will disappear).
In the next box down select Shading, then Done-Return. The shaded
model may be rotated under View-Spin.