ME-546 Computer Aided Manufacturing
Introduction to Pro/ENGINEER
v.18
James S. Burns, Ph.D. and Philip C. Strong
Copyright 1996-1997 SDSU
Introduction
This self-paced tutorial is modeled on portions of the book titled
"Inside ProENGINEER" by James Utz and W. Robert Cox (Onword
Press). Typical time required to complete the tutorial is 1-2 hours.
READ the instructions CAREFULLY during the exercise, especially the
part about saving your work. Pro/ENGINEER is a feature based, parametric
solid modeling program. As such, it's use is significantly different
from conventional drafting programs. In conventional drafting (either
manual or computer assisted), various views of a part are created in
an attempt to describe the geometry. Each view incorporates aspects
of various features (surfaces, cuts, radii, holes, protrusions) but
the features are not individually defined. In feature based modeling,
each feature is individually described then integrated into the part.
The other significant aspect of conventional drafting is that the part
geometry is defined by the drawing. If it is desired to change the size,
shape, or location of a feature, the physical lines on the drawing must
be changed (in each affected view) then associated dimensions are updated.
When using parametric modeling, the features are driven by the dimensions
(parameters). To modify the diameter of a hole, the hole diameter parameter
value is changed. This automatically modifies the feature wherever
it occurs - drawing views, assemblies, etc. Another unique attribute
of Pro/ENGINEER is that it is a solid modeling program. The design
procedure is to create a model, view it, assemble parts as required,
then generate any drawings which are required. It should be noted that
for many uses of Pro/E, complete drawings are never created. A typical
design cycle for a molded plastic part might consist of the creation
of a solid model, export of an SLA file to a rapid prototyping system
(stereolithography, etc.), use of the SLA part in hands-on verification
of fit, form, and function, and then export of an IGES file to the molder
or toolmaker. A toolmaker will then use the IGES file to program the
NC machines which will directly create the mold for the parts. In many
such design cycles, the only print created will be an inspection drawing
with critical and envelope dimensions shown.
This tutorial is designed to introduce you to several of the basic
features of Pro/E by creating a model of a car body. You will create
a datum system, extrude a solid shape, add edge rounds, form a shell,
and cut out the windows and wheel openings. Although there are no prerequisites,
some familiarity with PC's and the Windows operating system is helpful.
Login Insructions
Room E 301
login New X session.
select Kahuna.
enter password.
When your CDE window pops upopen a new terminal and, with a Kahuna
prompt displayed, enter
/usr/local/bin/pro18.
You are now in Pro/E.
Remember, files are saved in your account directory.
Room E 101A
Turn on the computer and monitor. After the machine boots, there will
be a message telling you to press CONTROL-ALT-DEL to log on. After you
press these keys, the next prompt will be for a user name and password.
Consult the instructor for the current info. Login will bring you to
an introduction screen. Pro/E will use a default directory for storing
your part files if you do not specify another one. During the semester,
many files are generated and purged, so save your files on your own
floppy if possible. Next use the "PRO_E v.18" icon to start
Pro/ENGINEER. The Pro-E icon is located under the PTC program group
which is under PROGRAM MANAGER.
After Pro-E starts, switch to your personal directory (on a floppy).
Under the MAIN menu click on Misc then Change Dir. There will be a prompt
on the command line at the bottom of the screen to Enter NEW DIRECTORY
name: - enter the path of your personal directory - something like a:\
will put files onto your floppy. A message should appear "Successfully
changed to (your directory)". Entering a ? will allow you to browse
for a new path.
We are now ready to start a part. First though, note that throughout
the tutorial intended menu command choices will be represented by the
capitalized names of the menu choices you should use all separated by
hyphens. Thus, under the menu Main and then Mode, the two commands Part-Create
should be clicked with the mouse one after the other to start your new
part. A prompt to name the part will appear in the message window at
the bottom of the screen. Type in a part name and press Enter (simply
pressing Enter will accept the default part name).
After starting a part, saving it is a good idea. Under MAIN click DBMS
then Save. A prompt will appear in the message window to enter the file
name to save. Your current file name will be the default. Press Enter
to accept the default. Frequent file saving is recommended - after each
successful feature creation is a good idea in the beginning. This will
allow you to recover your previous work if you encounter a major problem
and have to bail out when creating the next feature.
Figure 1
The next step is to create a datum system in three dimensional space.
Under Mode- Part-Retrieve type in a part name and then select Feature-Create-Datum-Plane-Default.
The screen will show three orthogonally intersecting planes called Datum.
These are features of your design that anchor it in the program's working
space.
We will now start to create features of a part by choosing a sketching
plane and reference plane. Under MODE-PART-FEATURE-FEAT select Create-Solid-Protrusion-Extrude-Solid-Done
(Extrude and Solid are default highlighted selections). The next menu
will be ATTRIBUTES with the choice of One Side or Both Sides. Select
One Side then Done. The SETUP SK PLN menu will appear. Select Setup
New-Plane-Pick then click on the part window on the tag "DTM2".
A red arrow will appear on the screen to show the direction of next
feature creation and the DIRECTION menu will come up with the choices
Flip or Okay - pick Okay. The next step is to establish a reference
plane to orient the sketching plane. Under SKET VIEW select top then
on the screen click on the tag "DTM3". The datum screen will
now be replaced with the Sketcher screen. Sketcher is where the 2 dimensional
outline of a feature is drawn and dimensioned. The outline is then extruded
(or revolved, or swept, or blended) to form a 3-dimensional solid. It's
now time to sketch the outline of the shape which will then be extruded
to form the car body.
The default menu choice in Sketcher is Mouse Sketch. Place the cursor
at the intersection of the datum planes in the center of the screen
and click the left mouse button. Sketch the outline as shown, using
the left mouse button to end each line segment. Click the center button
to stop drawing lines. If you wish to delete any segments, click the
right button to stop drawing lines, choose Delete under SKETCHER, and
click on any segments that you wish to remove. When finished deleting,
choose Sketch under SKETCHER to resume Mouse Sketch mode.
Figure 2
Figure 3
When the outline sketch is completed it must be attached to the datum
system and dimensioned. The first step is alignment. Under SKETCHER
select Alignment. You will align the left end of the body to DTM1 and
the bottom edge to DTM3. Click twice on the line segment that forms
the left end of the car. The word ALIGNED should appear in the message
window at the bottom of the screen. If you were successful (and I really
hope that you were), proceed to align the bottom segment to DTM3 by
clicking where shown in Figure 3. If not, keep trying to click on the
coorect line segment. The sketch should now be "attached"
to the reference datum system. All the dimensional parameters may now
be added. Under SKETCHER select Dimension. For simplicity, all dimensions
will be referenced to the datum system and intersection points in this
sketch. First place the vertical dimensions. Begin by left clicking
on the datum line (shown as(1)) then left click on the first intersection
(shown as (2)). To place the dimension, position the cursor where shown
(3) then click the center mouse button. Dimension lines will
be drawn and the symbol sd2 will be shown instead of a numerical dimension.
Don't worry about the value of the dimensions, they will be modified
after Regeneration in which the computer redraws the part model. Continue
to place all the dimensions as shown.
After all the dimensions are placed it's time to perform the first
Regeneration. During Regeneration the program analyses the sketched
view, alignments, and dimensions to determine if the sketch is properly
constrained. A properly constrained sketch is one where there are sufficient
(but not too many) dimensions and alignments to define the geometry
of the sketch and to locate the sketch to the existing part. In this
case, the existing part is the datum system. (Note: This means that
the sketched feature is a child of the datum system and the datum
system is a parent of this sketched feature. Although we will
address these relationships only briefly here, they are a very important
factor when designing with Pro/E.) To Regenerate, select Regenerate
under SKETCHER.
Figure 4
If you have followed the instructions carefully the message "Regeneration
completed successfully." will appear in the message window, the
sketch will look as shown with the dimension codes replaced with numerical
values, and the command Modify highlighted under the SKETCHER menu.
This is a Good Thing. The other possibility is that the message "Regeneration
failed..." with some explanatory text appears. This is a Bad Thing
and must be corrected before the program will let you proceed. Failure
to Regenerate may be the most common and frustrating problem encountered
by beginning Pro/E users. Often the problem is simple - for instance
finding and fixing an omitted or double dimension. Other problems may
be so obscure that the only recourse is to exit SKETCHER (Quit-...)
and redo the sketch. All I'll say here is good luck and do what you
have to to successfully Regenerate. If you must exit SKETCHER, you'll
usually come out at the point where the datum planes have been created
and then select Create-Solid-Protrusion....
Figure 5
As indicated earlier, after successful Regeneration the default menu
selection will be Modify. Regeneration is always a two (minimum) step
process - define geometry then modify values. Select a dimension by
left clicking. The dimension will change color from yellow to red and
the prompt "Enter a new value:" will appear in the message
window. Type in the new value (see figure) and press Enter. The modified
value will show in white. After modifying all the dimensions, Regenerate
again. If the successful Regeneration message appears (it should), select
Done in the menu box directly under the SKETCHER menu box. The SPEC
TO menu will appear - select Blind-Done. In the message window will
be a prompt to enter depth. From the keyboard input 2 then under FEATURE
EDIT select Done. The message window will say "PROTRUSION has been
created successfully." To see the part in three dimensions, select
View under MAIN then Default under ORIENTATION. Congratulations! You
are now a Solid Modeler!
Okay, enough admiring your work. It's time to round the sharp edges.
Again, for simplicity this will be done in several steps. The first
edges to be rounded are the intersections of the hood with the windshield
and the trunk with the rear window. Under FEATURE-FEAT select Create-Solid-Round-SIMPLE-DONE-CONSTANT-EDGE
CHAIN-DONE-PICK -one by one-DONE then under RADIUS VAL select Enter.
The prompt will appear in the message window to "Enter RADIUS".
Input a value of .12 then press Enter. Now, round the front and rear
edges of the roof. Use a value of .15 here. On your own, round the front
edge of the hood and the rear edge of the trunk to .25. The last edges
to be rounded are the left and right top edges. Enter a value of .25
to complete the rounding. Note that sometimes the value you may choose
for a round is forbidden by some of the choices already made for other
features. Also, dimensioning to a feature location where a round becomes
tangent or merges into some other feature is very bad practice. Find
another location for that dimension.
At this point we'll investigate one of the most fun options - the Spin
command. Spin allows you to use the mouse to spin your model on the
screen in three dimensions. Under MAIN select View-Orientation-Spin
then position the cursor in the center of the model and click the center
mouse button. Movement of the mouse will now spin the model in various
directions. Experiment with different movements to find out how to control
the orientation. (Note: if the cursor is moved out of the active window,
spinning will stop but Spin is still active.) To cancel Spin, insure
that the cursor is positioned inside the active window and click the
middle mouse button again. When you are finished using Spin, leave the
model with the bottom surface visible.
The next command -Shell- is very powerful. Shell allows you to remove
the inside of almost any shape that you have created, leaving a constant-thickness
wall. Under FEATURE-FEAT; select Create-Solid-Shell-pick (now select
the bottom surface of the car shape with the mouse. This may require
you to rotate the part to select that surface) -done select-pick-remove-done
select-done refs. Now enter the thickness. Input .12 then Done. If you're
not impressed with Pro/E at this point, then I don't know what will
impress you. If you want, now is a good time to Spin the model again.
The menu items to choose are View under MAIN then Orientation-Spin.
Well, your model is looking better all the time. Let's cut some more
of it away. The Cut command is one of the most versatile in Pro/E and
will be used three times to complete your model. The first cut we'll
make is for the wheel wells. Choose View-Default to orient the part
then under FEAT select Create-Solid-Cut-Extrude-Solid-Done. In the next
set of menus select One Side-Done and use defaults. Select the tag for
DTM2 for the sketching plane. The red arrow (direction of feature creation)
on the screen should point "into" the model - if it does not,
select Flip. When the arrow is pointing into the model select Okay.
When prompted for a reference plane select Top and pick on the tag DTM3.
Here we are, back in Sketcher.
Figure 6
As before, the default in Sketcher is Mouse Sketch. The last time we
drew straight lines - let's try some circles. In Mouse Sketch, the center
button automatically draw's circles. Place the cursor at the center
of the first wheel well (see fig.) and click the center mouse button
once. This will place the center of the circle. Start moving the mouse
and you will drag the diameter of the circle. Clicking the center button
a second time will set the diameter. Place two circles, located as shown
in the figure. Try to be as accurate as possible - this will allow you
to utilize the assumptions in Sketcher. Although assumptions may be
confusing at times, they can be very helpful. In this case, if the two
circles are drawn the same size (use the grid marks as an aid) then
only one will need a diameter dimension. After the circles are drawn,
align them to the bottom of the car. Select Alignment then click twice
on the crosshairs at the center of each circle. After each pair of clicks
the word ALIGNED should appear in the message window. The aligning has
taken care of the vertical location of the wheel wells. To locate the
wheel cut-outs in the horizontal direction select Dimension. Again,
for simplicity we will dimension to the datum plane. Click once on the
center mark of each circle, once on datum 1, then place the dimension
using the center mouse button. To dimension the diameter of the circle,
left click twice on the perimeter of the circle (clicking once
on a circle produces a radial dimension, two clicks produces a diameter).
After double clicking on the circle use the center mouse button to place
the dimension.
Figure 7
All dimensioned and aligned? Select Regenerate. If Regeneration is
successful, modify the dimensions as shown then Regenerate again. If
Regeneration fails, see previous comments regarding Failure to Regenerate.
After successful Regeneration, modifying of dimensions, and Regeneration
again select Done. An arrow will appear along with a prompt indicating
that arrow points toward area to be removed. The arrow should point
"inside" the wheel - if it doesn't, select Flip. When the
arrow is pointing into the circle, select Okay. Since this cut will
extend the complete width of the body, select Thru All under SPEC TO
then Done-Done. Save the model, then Spin if desired. When finished
spinning, select View-Default.
Next step is cutting out the windshield and rear window. Under FEAT
select Create-Solid-Cut-Extrude-Solid-Done-One Side-Done then pick on
the tag DTM1. The arrow for feature creation should point into the model
- if not, Flip the arrow - then select Okay. For the horizontal reference
plane select Top then pick on the tag DTM3. You are now back in Sketcher
mode.
Figure 8
Using the left mouse button, sketch the box as shown. Select Dimension
then dimension as shown. Regenerate, modify dimensions, and regenerate
again.
We will now add the corner radii using the fillet command. Select Sketch-Arc-Fillet
then pick the top horizontal line and the left vertical line approximately
where shown. (Note: The distance from the corner that the fillet selection
point is picked will determine how large the fillet is initially drawn.
If all points are picked the same distance from their respective corners,
all the fillets will be drawn the same size and only one will need to
be dimensioned.)
Figure 9
Pick points to create the other three fillets then select Dimension
and dimension one fillet (remember, single click on an arc to create
a radial dimension). Note that dimnsions establish themselves relative
to fillet centers. Regenerate, Modify the arc dimension to .05,
Regenerate then Done. The arrow for material removal direction should
point into the window - if not, Flip - then select Okay. Under SPEC
TO select Thru All-Done-Done. The front and rear windows are now done
- select View-Spin to rotate the model, select Default when finished
admiring.
The last cut for this model will create side windows. Under FEAT select
Create-Solid-Cut-Extrude-Solid-Done-One Side-Done then pick on the tag
DTM2. The arrow for feature creation should point into the model - if
not, Flip the arrow - then select Okay. For the horizontal reference
plane select Top then pick on the tag DTM3.
Figure 10
Sketch as shown - try to make the angled front and rear lines as parallel
as possible to the model edges. Dimension as shown, Regenerate, Modify
dimensions, and Regenerate.
Figure 11
Add the corner fillets using Sketch-Arc-Fillet. As these lines meet
at different angles it may be very difficult to create equal arcs. Because
of this, dimension all four of the fillets as shown. Regenerate, Modify,
and Regenerate. Verify that the arrow points inside the window then
select Okay. To complete the Cut, Select Thru All-Done-Done.
For a final touch, let's view a shaded model. Under Main select Environment.
Under Environment, click on Disp DtmPln and Disp Axes to turn off these
options (the check marks will disappear). In the next box down select
Shading, then Done-Return. The shaded model may be rotated under View-Spin.
Figure 12